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Conquest Reforged v.1.4.0 (MC 1.20.1)
Another update for Conquest Reforged: this one brings a wide array of new basket models, "Brown Mortar Cobble" blocks, reworked mud textures, additional survival mechanics, and more!
Modpack:
- updated various mods
- update Fabric to 1.16.11
- add Distant Horizons to Fabric modpack. Performance hit seemed to severe in Forge modpack, but can be easily added by users.
- switch out JEI for REI
Additions:
- added down extension to planks
- Tall Woven Basket
- tall Woven hand Basket
- Unfinished Woven Basket
- Vintage Woven Hand Basket
- Woven Basket
- Woven Chest
- Woven Hand Basket
- Large Woven Basket
- Short Lidded Woven Basket
- Small Square Woven Basket
- Small Woven Basket
- Tall Lidded Woven Basket
- Empty Wicker Basket
- Wicker Basket of Firewood
- variants for vanilla Mud
- Dry Mud
- Worn Light Brown Mortar Cobbles
- Mossy Dark Brown Mortar Cobbles
- Overgrown Dark Brown Mortar Cobbles
- Heavily Overgrown Dark Brown Mortar Cobbles
- Clay Brick Mixed Dark Brown Mortar Cobbles
- Clay Brick Banded Dark Brown Mortar Cobbles
- Pale Limestone
- Rough Carved Limestone
- Black Persian Pillow
- William Morris Pillow
- Linen Cushion
- Simple Tall, Worn, and Simple Wooden Doors
- Cooking Brazier
- Terracotta Cooking Pot
- Bronze Cooking Pot
- Cast Iron Cooking Pot
- Fancy Mortar and Pestle
- Mortar and Pestle
- Round Bronze Lantern
- Copper, Iron, Bronze, and Cast Iron Candle Lanterns
- Short Broom
- Wooden Cross Stool
- Fabric Folding Stool
- Bronze Chest
- Scroll Stand
- Added an effect that slows the player when walking through dense foliage
- Added mallet item: use this for toggling variation shapes in survival mode (eg: arch shapes)
- New gamerule to permit or prohibit Conquest plants from breaking without a supporting block
Changes:
- update packed, thick mud, vanilla, and conquest mud textures
- White and Off-White Ashlars
- All cushions now have toggles and can be sat on
- Conquest Campfire has offset on layers now
- Brought back old feature where players and mobs can walk through leaf blocks
- Disable sometimes harsh ambient occlusion for leaf blocks
- Rocks reworked significantly. "Density" blockstate controls how dense and large the rocks are for greater control. "Edge" blockstate controls whether the rocks should be centered if there are surrounding air blocks below. North, South, East, and West states are removed.
- In survival, plants only have a hit-box when holding an axe
- implement various missing cem from conquest
Fixes:
- Improve mob pathing a bit on layers
- fix hanging moss, roots, spruce cones offset
- fix crash when using CR BlockPicker on entity or itemframe
- Addressed CR BlockPicker in Forge that was causing conflicts by not filtering out left and right-click when ctrl was held down
- fix skyboxes to work properly and have parity with Conquest pack. Most importantly, duplicate suns and moons gone.
- Optimized various old models (many made before Blockbench existed)
- Update base leaf textures to hopefully improve Distant Horizons LODs
- Optimized dynamic offset mechanic
- Addressed lighting being slighly different on extensions for the "Down Extension" mechanic. Culling issues also addressed
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Blocks o'plenny for your Penny

Hey everyone,
We are releasing an alpha version of 1.15.2 Conquest Reforged to our patrons/donators as we await Forge-compatible Optifine for 1.15.2, whose release date is pretty uncertain. While connected textures won't be available, there are loads of new blocks, models, and mechanics to check out and get an idea with what you'll be able to achieve with the next iteration of Conquest Reforged.
In order to gain access to the alpha build, join our Discord and donate here for a special role that will give you the ability to download both Conquest Reforged and Terraforged.
Since this is an alpha and work-in-progress, we're very open to feedback regarding what we can improve. With that, here is a rough changelog:
Conquest Reforged 1.15.2 Alpha Changelog
Blocks/Items/Models:
- A full list will be compiled for the official release
- The mod now has 11,827 blocks/models (subject to change)
Block Variants:
- Gothic Arches, Segmental Arches, Round Arches
- Old half arch model removed (open to potential replacements for specific use cases)
- Upside-down capitals/hopper shapes
- Slabs now have “layers”. These layers can be placed upside-down
- Corner Slab added
- Eighth Slab added
- Quarter Slab added
- Two new shapes for the Sphere/Dragon Egg block
- Vertical Corner blocks, Vertical Quarter blocks, and Vertical Slabs all have 3 “layer” shapes. Therefore, previous trapdoor and vertical slabs are merged
- “Trapdoor” shape is now 8 pixels (32 pixels being a full-block) wide instead of 6 pixels, to be proportional with the other Vertical Slab layers.
- Vertical Slab Corner (looks like a stair cut in half) added
- Glass blocks now have Vertical Corners, Vertical Quarters, Vertical Slabs with working culling
Mechanics:
- Plants and rocks now “sink” into layers, so that they don’t appear as if they’re floating in mid-air when placed above them.
- Pressing ‘B’ toggles between layers when placing snow/similar variants
- Experimental variant toggle GUI when pressing “B” (can be enabled in the configs)
- Most blocks can be waterlogged
Interface/GUI:
- Prompt to install Optifine/Resourcepack, if missing, on startup (can be disabled after first launch)
- Notification that explains how to use the block picker GUI when the creative inventory is opened for the first time
- Block picker GUI color palette functionality has been removed
- Block picker settings have not been fully implemented yet. Some of the options can be found & adjusted in the client config file (UI elements will be added later)
- “Bite” food variants now appear in the block picker
- Replaced vanilla GUI textures in the title screen and realms page with Conquest ones
- Added Conquest GUI textures for new vanilla workstations
- Reorganized Creative Tabs
Survival:
- Removed Conquest world generation (will be replaced with the TerraForged mod)
- Breaking plants by hand no longer drops them as an item
- Until new tree assets are created, saplings will no longer grow into trees
- Removed all block/item recipes until new crafting mechanics are implemented
Bug/General Fixes:
- Fixed Z-fighting on 3D models
- Removed all unused blockstates (green “none” blocks)