Latest News

Conquest Reforged v.1.4.0 (MC 1.20.1)
Another update for Conquest Reforged: this one brings a wide array of new basket models, "Brown Mortar Cobble" blocks, reworked mud textures, additional survival mechanics, and more!
Modpack:
- updated various mods
- update Fabric to 1.16.11
- add Distant Horizons to Fabric modpack. Performance hit seemed to severe in Forge modpack, but can be easily added by users.
- switch out JEI for REI
Additions:
- added down extension to planks
- Tall Woven Basket
- tall Woven hand Basket
- Unfinished Woven Basket
- Vintage Woven Hand Basket
- Woven Basket
- Woven Chest
- Woven Hand Basket
- Large Woven Basket
- Short Lidded Woven Basket
- Small Square Woven Basket
- Small Woven Basket
- Tall Lidded Woven Basket
- Empty Wicker Basket
- Wicker Basket of Firewood
- variants for vanilla Mud
- Dry Mud
- Worn Light Brown Mortar Cobbles
- Mossy Dark Brown Mortar Cobbles
- Overgrown Dark Brown Mortar Cobbles
- Heavily Overgrown Dark Brown Mortar Cobbles
- Clay Brick Mixed Dark Brown Mortar Cobbles
- Clay Brick Banded Dark Brown Mortar Cobbles
- Pale Limestone
- Rough Carved Limestone
- Black Persian Pillow
- William Morris Pillow
- Linen Cushion
- Simple Tall, Worn, and Simple Wooden Doors
- Cooking Brazier
- Terracotta Cooking Pot
- Bronze Cooking Pot
- Cast Iron Cooking Pot
- Fancy Mortar and Pestle
- Mortar and Pestle
- Round Bronze Lantern
- Copper, Iron, Bronze, and Cast Iron Candle Lanterns
- Short Broom
- Wooden Cross Stool
- Fabric Folding Stool
- Bronze Chest
- Scroll Stand
- Added an effect that slows the player when walking through dense foliage
- Added mallet item: use this for toggling variation shapes in survival mode (eg: arch shapes)
- New gamerule to permit or prohibit Conquest plants from breaking without a supporting block
Changes:
- update packed, thick mud, vanilla, and conquest mud textures
- White and Off-White Ashlars
- All cushions now have toggles and can be sat on
- Conquest Campfire has offset on layers now
- Brought back old feature where players and mobs can walk through leaf blocks
- Disable sometimes harsh ambient occlusion for leaf blocks
- Rocks reworked significantly. "Density" blockstate controls how dense and large the rocks are for greater control. "Edge" blockstate controls whether the rocks should be centered if there are surrounding air blocks below. North, South, East, and West states are removed.
- In survival, plants only have a hit-box when holding an axe
- implement various missing cem from conquest
Fixes:
- Improve mob pathing a bit on layers
- fix hanging moss, roots, spruce cones offset
- fix crash when using CR BlockPicker on entity or itemframe
- Addressed CR BlockPicker in Forge that was causing conflicts by not filtering out left and right-click when ctrl was held down
- fix skyboxes to work properly and have parity with Conquest pack. Most importantly, duplicate suns and moons gone.
- Optimized various old models (many made before Blockbench existed)
- Update base leaf textures to hopefully improve Distant Horizons LODs
- Optimized dynamic offset mechanic
- Addressed lighting being slighly different on extensions for the "Down Extension" mechanic. Culling issues also addressed
Voice of the Community
Spread news of you own projects (conquest related) under the hashtag #WeAreConquest to get featured
Previous News

A Milestone Reached: Ardacraft's Bree Completed
Our friends at ArdaCraft, the preeminent Conquest Reforged building team, have recently completed their latest project, the revamp and recreation of the town Bree from J.R.R. Tolkien's Middle-earth. The completion of the project is a great feat for the ArdaCraft team, and the end result is a testament to their relentless research, planning, and will to chase the cutting-edge of modded building.

Bree is a town in Middle-earth near the Shire, inhabited by men who mingled with hobbits, dwarves, and elves. It was a key location in the early part of the Lord of the Rings saga, serving as a stopping point for Frodo Baggins and his companions on their quest to destroy the One Ring.

The town itself boasts a large number of varied and detailed buildings, each with their own purpose and place within the village. You'll find many great examples of medieval half-timber framed (aka Tudor) buildings that take advantage of the very latest models. Professions as varied as merchant, mason, carpenter and cartwright are represented, and aspects of settlements which many builds often ignore or forget - such as lavoirs (public place for washing clothes), breweries, graveyards and even middens - are included. The lore centerpiece of the village, the Prancing Pony, is built with painstaking accuracy to the books' lore.

Outside of the town lie breathtaking pastoral landscapes and farms, replete with only the best foliage from the Essential Trees pack. With the addition of the Create mod they've pushed their builds even further with an amazing windmill.

For the full showcase, check out: https://conquestreforged.com/showcase/bree
If you're interested in visiting Bree, you can learn more about ArdaCraft and how to install their custom CR modpack by visiting their website at: https://ardacraft.me/. There is no download for the town itself, but their server does not have a whitelist and welcomes visitors from the public.
In the future, we hope to feature more news articles commemorating great milestones and project completions in the Conquest Reforged community. We hope you enjoyed this showcase of Bree, our first in a new trend!