WorldPainter - Using Conquest Reforged’s Layers (v1.15.2+)

WorldPainter is a powerful tool for creating custom terrains. With it, we can even make smooth snowy landscapes using Vanilla Minecraft’s snow layers. Conquest Reforged adds a plethora of layer blocks that emulate these snow layers and are perfect for terrains, but WorldPainter doesn’t support using these straight out of the box.

Thankfully, with a bit of tweaking and a few steps, we can use Conquest Reforged layers in our terrains:

1. Find the file called worldpainter.vmoptions located wherever you installed WorldPainter. For me, this was at C:\Program Files\WorldPainter. You’ll want to open this file.

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2. Copy and paste this line into worldpainter.vmoptions: -Dorg.pepsoft.worldpainter.smoothGroundCover=true

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3. Launch WorldPainter. Hit File -> New World (ctrl+n) and select [Beta] Minecraft 1.15 for the map format. Make sure Extended block IDs is enabled as well. If you have an existing world, you can hit

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4. Make a custom ground cover layer. This will be what adds the Conquest Reforged layers.

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5. Create a new custom material. For this example, we’ll use Conquest Reforged’s grass layer. Hit Custom and enter in conquest for the first box and grass_block_layer for the second. This is the block id. For other layers you can find the id by opening Minecraft’s debug screen (hit f3 while in-game) and hovering other the block in question. Next, add a property, call it layers, and select Integer (default is boolean). Change the default number from 0 to 8 (this is the final layer shape).

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6. Finish making your custom material and return to the custom ground layer window. Check off smooth. Then, press OK.

7. You’re ready to start painting!

Note: While it’s possible to add plants on top of these layers by using another smooth ground cover layer and setting the thickness to 2 (or more if you want them to be taller), my tests found that this ends up exporting odd banding patterns. As such, I won’t be going into detail regarding plants here. If anyone finds a reliable and non-glitchy way to add plants on top of layers painted through this method, let us know!
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