Conquest Reforged

Latest News

posted by:
Hippokleides
Hippokleides
February 2, 2022
Mod Updates

1.16 Update wowow

Conquest Reforged 1.16.5 finally in beta!

Conquest Reforged 1.16.5 is now in beta. This release primarily brings what was implemented in 1.15.2 forward a version with a few more additions, so your builds are unlikely to be impacted or outdated in the way that the 1.15 release rendered everything from 1.12. Not many issues have come up during the alpha, so we expect the beta to play fairly smoothly. In any case, with so many more people actively playing the mod in a public release we expect some things to come up, so we encourage everyone to post reports bugs at https://github.com/Conquest-Reforged/ConquestReforged. This will allow us to track and fix them accordingly.

This update doesn't require a converter, as we've seen 1.15.2 worlds open up in 1.16.5 seamlessly. However, we strongly recommended you make a backup of your world in 1.15.2 before opening it in 1.16.5. With the complexity of Minecraft and various combinations of mods you can have, you never know if something can go wrong.

1.17 development has started and is progressing well. The mod can now successful compile and run in 1.17, and it looks to be mostly playable, so it should be going into alpha on that version sometime soon.

‍

Get the latest version of the Mod here.

‍

Changelog:

-blue overgrown fungus

-taiga grass

-dark bamboo

-golden bamboo

-prickly pear

-small grape vine

-banana tree leaves

-date palm leaves

-joshua tree leaves

-bushy joshua tree leaves

-wisteria blossoms

-wisteria leaves

-sulfur pools block

-columnal andesite

-smooth basalt

-porous basalt

-weathered basalt

-columnal dacite

-dacite

-porous dacite

-weathered dacite

-columnal rhyolite

-rhyolite

-porous rhyolite

-weathered rhyolite

-shredded leaves

-red_earth

-brown_earth

-blue_soil

-ochre_soil

-copper_rich_soil

-white_salt

-blue_salt

-pink_salt

-yellow_sulfur

-purple_sand

-wet_purple_sand

-gray_sand

-wet_gray_sand

-pink_sand

-wet_pink_sand

-lime_sand

-wet_lime_sand

Added variants for:

-chiseled nether bricks (named old_rusted_metal_panel)

-cracked nether bricks (named cracked_old_rusted_metal)

-ancient debris

-basalt

-polished basalt

-blackstone

-gilded blackstone

-polished blackstone

-chiseled polished blackstone

-polished blackstone bricks

-cracked polished blackstone

-crimson planks

-warped planks

-crying obsidian

-quartz bricks

-soul soil

-crimson stem

-stripped crimson stem

-warped stem

-stripped warped stem

-crimson nylium

-warped nylium

-warped nylium

-nether wart block

-warped wart block

Updated Texture:

-columnal basalt

-andesite

-porous andesite

-weathered andesite

Other:

-special pause menu ui textures

-Monsterfish's updated text font

‍

posted by:
Hippokleides
Hippokleides
September 29, 2021
Mod Updates

1.15.2.Update.exe

Welcome to the 1.15.2 Century

The moment we have all been anxiously waiting for is finally here.

We’re bringing Conquest Reforged 1.15.2 out of beta and into an official release! Fortunately, beta for Conquest Reforged has been rather stable, with the most troublesome issues being related to third-party mods conflicting with other third-party mods (eg: Journeymap vs Optifine chunk shenanigans). As such, all the bugs, mostly minor visual ones, that were reported on Github have been fixed, and a few additions have been made. Overall, not much has changed, and all the blocks from the beta remain intact.

There’s also an update for the Conquest Reforged 1.16.5 alpha. Additions and fixes from the 1.15 release have been merged into the 1.16 version, and the 1.16-specific  issues that have been reported thus far have been fixed and resolved. Generally, the alpha seems fairly stable, so I think it’s safe to say it’ll be coming out of alpha in time for or before SpongeForge’s much awaited 1.16 release. 

On the team, we’ve been pretty busy in real life, so that’s slowed down development and this release significantly. Most of us have been working, and I’ve been pretty sick for the last few months. Nevertheless, we’re getting back into the swing of things and making progress once again. Along with the 1.15 and 1.16 update, the converter has seen a few fixes for 1.12-1.15. Right now  we’re actively working on a major facelift for the website to hopefully make it a more useful place for the community. So far, we’ve scrapped the old media page and replaced it with a curated Showcases page, where we show off and save some of the best Conquest Reforged builds. The header and footer have been replaced as well to be more in line with the Conquest aesthetic. Elsewhere throughout the site, pages are being edited to be more clear and informative. As for 1.17 on the horizon, my brief foray into the new version shows that it could be tricky due to a few factors, such as ForgeGradle updating and most of all Mojang reshuffling or renaming almost all of their files (again). Even so, it should not be anywhere near as time-consuming as the 1.15 update. 

Note: If you’ve been using the launcher, you’ll need to go to the resourcepacks interface in-game and enable the latest resourcepack. We opted not to override the settings for which resourcepacks are loaded so that your own settings aren’t forcibly overridden. 

‍

1.15.2 Release Changelog:

Additions:

  • Granite Embossment
  • Fancy Granite Dwarven Column
  • Fancy Granite Dwarven Design
  • Granite Dwarven Column
  • Granite Dwarven Design
  • Dark Rough Marble Dwarven Column
  • Dark Rough Marble Dwarven Design
  • Dark Rough Marble Dwarven Pillar 1
  • Dark Rough Marble Dwarven Pillar 2
  • Dark Rough Marble Dwarven Runes
  • Fancy Dark Rough Marble Dwarven Column
  • ancy Dark Rough Marble Dwarven Design
  • Fancy Dark Rough Marble Pillar
  • Leaded Glass Window
  • Gothic Sliding Window
  • Brown Oven Tiles
  • Green Oven Tiles
  • Gray Gothic Arch Frieze
  • Red Plaster with White Masonry Lines
  • Red White Floral Frieze
  • White Gray Floral Frieze
  • Glass shape variants for Cloud, Thick Cloud, and Thin Cloud 
  • Light Gray Screen & White Screen (for fancy screenshots and scenes)
  • Command block textures added as Circuit boards and screen, Iron and wood gear box, and Metal Gear Box
  • add granite wave stair and slab

Fixes:

  • Proper mirroring for various variants when using structure files (eg: better support for Terraforged, or whatever mod or builder uses structure files)
  • Fix Stump variant’s update method for Terraforged support
  • 1.12 Glass culling for Cloud, Thick Cloud, and Thin Cloud readded (ie: for modern glass builds). Hitbox added to these three blocks so that their respective panes connect to them.
  • Small gap between inner and outer metal stairs removed
  • baotou block name typo
  • fior di bosco name typo
  • Get rid of unneeded waterColor() for empty barrels, fixing blue particle color
  • Get rid of problematic Big Ladder culling
  • More complex and accurate voxelshape for stone urns
  • Vanilla farmland reverted to vanilla model to avoid culling issues
  • Fixes for hand cart wheel uvmapping
  • Fixed Vertical Corner Slab incorrect texture assignment on one side
  • Add functionality for moving through Painting GUI via left and right keys rather than just the scroll-wheel (ie: for laptops)
  • Dependency screen doesn't show up when there are no missing dependencies
  • remove useless icons on block palette wheel texture
  • fix nsew small branch model using wrong texture
  • clean up cornice models a bit
  • fix cabbage and common bean resolution
  • Make curtain vines pass-thru, improved placement to not be restricted to full blocks
  • window panes arch/slab/stair texture connection improved a bit

1.16.5 Alpha Changelog:

  • Should include all 1.15.2 fixes and additions
  • Fixed pillar, column, and log blocks using the wrong texture
XInstagramDiscord