Latest News
Open Beta

A word from the devs:
The update, at last! Conquest Reforged for 1.15.2 is finally public. We're thrilled to release the hard work of a couple years spent improving old textures, adding loads of new blocks, shape variants, and creative features, as well as working towards a foundation far more stable for the future than ever before. While we'll initially be calling this a beta release to allow for any unexpected changes needed to address potential issues the community finds, this release should be stable, as there are no plans to remove, rename, or radically change blocks from here on out.
For those of you eager to convert your 1.12.2 worlds to 1.15.2, the converter is ready for download and use here. If you find any issues that you want corrected, leave an issue on the converter's Github repository, or create a pull request so that we can merge any additional conversion mappings and tweaks! As a warning: the converter is very sensitive to pre-existing issues affecting worlds, such as corruption, the addition/removal of mods adding blocks, and/or a general accumulation of junk in a very old world save folder. The converter has been repeatedly tested on fresh, fairly clean worlds in singleplayer. If you find that one of your worlds isn't converting nicely, you may have to look into either pasting the world's important builds into a new world, or somehow cleaning up your existing world.
With regards to Conquest Reforged 1.16.5, it is in the works and a closed alpha should be following shortly. Although it wasn't a hard update in the same vein as going from 1.12 to 1.13+, the update to official mojang mappings, a few odd changes to the system, and an updated resourcepack format should leave room for a few bugs or instabilities to be discovered. From what it looks like, worlds going from 1.15 to 1.16 will not need a converter. Generally, version updates should be much faster given the improved systems of Forge and Minecraft itself, along with our focus these past few years on cleaning up our own models, textures, and code.
Creative mode in 1.15.2 is the focus for Conquest Reforged. While survival mode in 1.15 is essentially relegated to vanilla systems and recipes, Conquest Reforged overall is far more compatible with the vast array of mods out there. We're a bit unsure of when we'll invest much time into overhauling and implementing survival, as vanilla Minecraft seems to not only be updating more rapidly, but also making major changes, such as a height limit increase and combat mechanic overhaul. It's possible that we'll take a look after 1.18 (December update).
Conquest Reforged's world generation itself has not been ported to 1.15. However, our incredible former developer Dags (now working for Hytale!) created a mod TerraForged that boasts a far better world generation, from realistic mountain ranges, rivers, continents, and even volcanoes. For anyone who needs solid terrain to build on, we highly recommend downloading TerraForged and using it with Conquest Reforged. Once we focus on survival, we plan on hooking into TerraForged to generate its incredible worlds with new biomes decorated by custom trees and our plethora of plants and rocks.
Finally, we owe a big thank you to our patrons and supporters who have supported us throughout the development of the mod. Your support has aided us so much in remaining focused and getting Conquest Reforged to this point throughout such a crazy year! We appreciate you all, and are honored that Conquest Reforged is valuable enough to you that you would support us financially.
Beta Testing Guidelines
This following list outlines various bugs to look out for during the Conquest Reforged open beta.
If you encounter any, please open a separate bug report for each using the proper format on our GitHub.
- Missing or wrong block textures
- Missing or wrong item textures
- Block texture and item texture don’t match (the texture in your hand looks different than the block that gets placed)
- Missing or wrong break particles (when breaking a block the particles that appear are either for a different block or use the purple and black missing texture)
- Wrong break sound (example: breaking stone sounds like leaves)
- Wrong step sound (example: walking on stone sounds like leaves)
- Missing or broken CTM
- Block missing from pallet GUI
- Block appears in wrong pallet GUI
- Single block Z-fighting. Does not apply when Z-fighting occurs when overlapping another block. (texture flickering on 3D models)
- Duplicate blocks
- Missing blocks in tabs
- Duplicate blocks in tabs
- Placement mechanic doesn’t work as expected/is annoying
Without further ado, a "General Changelog*:
General Changelog:
Since there are too many changes for a full changelog to be practical, this will serve to outline most major changes going from 1.12.2-1.15.2. There are many more individual changes, additions, and removals in the update. Removals are largely limited to the removal of some shapes for certain blocks or texture changes/revamps that could be construed as removals.
Trees:
-All leaf textures and models redone to replace better foliage compatibility
-New palm leaves
-Log wall and fence models redone to look more like branches
-New branch models
-Stump block variant (like a pillar/small-pillar) for logs that extends down into a (snow) layer underneath it
Foliage:
-Plants and rocks can now be placed on layers without floating
-Various old textures revamped + new additions
-Improved models for many plants, even those that stack (eg: cat-tails, reeds)
-Can be waterlogged (replaces better foliage's reed functionality)
General Additions and Changes:
-Added approximately four thousand new blocks to the mod
-New round, gothic, and segmental arch models extending up to 3 meters
-Glass panes can extend up into arches, stairs, and slabs
-Revamped many old Ardacraft textures to Conquest standards
-Revamped Greco-Roman marbles and plaster textures up to Conquest standards
-Larger selection of textures with classical models (eg: travertine, dark sandstone, limestone plinths, cornices, architraves)
-Vertical slabs and vertical corners now have layers (vertical trapdoors have been merged into vertical slabs)
-Almost all slabs have snow-like layers (horizontal trapdoors have been merged into horizontal slabs)
-Pillars now have variable thicknesses (small pillars have been merged into pillar block)
-New quarter slab, eighth slab, and various other shapes added
-New pipe models in multiple colors and worn states
-Many industrial blocks and textures added including hull plating, shipping containers, corrugated metal, steel beams, scaffolding, and barbed wire
-New concrete textures
-Pillows added
-Many new carpets and rugs
-Chairs can now be rotated and placed upside-down on tables
-New doors including three meter variants
-Various new decorative models (candelabra, pots, urns, cabinets, etc)
-Some food blocks now have multiple models based on ‘bite’ state
-Revamped shutter textures and mechanics
-Revamped thatch and roof block textures
-New wooden post and lintels
-Improved beams to include diagonal and cross models
-New mosaic blocks
-Updated many old cross models (ie: scale, hourglass)
-Improved animal blocks (no longer have multiple heads)
-Added smoke particle blocks
-Wheels now have individual models with offset feature
-Removed survival functionality (may be revisited after 1.18)
Features:
-Many blocks in general waterloggable
-New dependency screen at startup to check if Optifine and the Conquest Reforged resourcepack have been installed
-New intro screen at startup outlining essential keybinds for Conquest Reforged
-Added block thickness toggle (no default keybind to prevent accidental activation) so that you don't have to manually stack layers for slabs, "snow" layers, vertical slabs, etc. Default value of 0 for regular layer stacking, 1-7 for locking onto a specific size
-Added "ctrl + middle-mouse-click" keybind. While looking at a block and pressing this keybind you get a block item with the exact shape/blockstate of what you were looking at
-Removed color functionality from the palette GUI. Block variant picking keybind switched from ‘C’ to ‘V’ to prevent conflicts with Optifine zoom
-Added vanilla debug stick to ‘utility’ tab for easy access
Technical Changes:
-Full block grassy gravel/dirt/sand removed due to rendering glitches and replaced with Optifine overlay. Grassy gravel/dirt/sand layers remain. Old (1.12) method for grassy gravel/dirt/sand was unsustainable and inefficient (removal reduces texture atlas by 10-15%)
-Optimized and reorganized creative tabs. First page for general refined blocks (cobble, planks, etc), second page for refined but more decorative blocks (metals, tools, furniture). Third page for natural blocks (foliage, stone, dirt). Fourth page for items and miscellaneous/utility blocks.
-Removed placeholder green "none" blocks
-Z-fighting largely reduced or eradicated for most models and textures
-Many block models now have proper culling (not just full-blocks anymore) reducing in-game performance load
Stats (1.15.2):
-Vanilla Blocks: 680
-Conquest Blocks: 12,366
Total Blocks: 13,046
-Vanilla Blockstates:11,337
-Conquest Blockstates: 351,459
Total Blockstates: 362,796
Rounding the Corner

Hello everyone,
It’s been a long year but despite all the setbacks and craziness going on in the world we are still chugging along with development of Conquest Reforged 1.15.2.
Since our last developer update, Optifine became 1.15.2 compatible which has allowed us to work on testing/improving CTM based textures as well as discovering/fixing various bugs that came with more recent iterations of the vanilla rendering system (of which there are still many). We are also starting to work on new leaf models to replace the functionality from the Better Foliage mod as it appears to have been discontinued (or at the very least not updated for a long time). The new models should provide better performance and aesthetics which will make CR trees even better than they were before.
We still have more to do to provide the best quality and bug free experience on release but we think we are getting closer everyday and hope we’ll get there soon. Thank you all for your support and sticking with us.
Before we sign off here’s our general roadmap for the open Beta:
-branch model overhaul
-last minute block additions and touch ups
-ensuring full compatibility with WorldEdit and WorldPainter
-QA testing for models and textures (including a full block audit)
-general bug fixes
Launcher Notice:
Due to the upcoming Microsoft migration changes to Java accounts, we will be discontinuing the CR Launcher since it does not support the new authentication process with Microsoft. If you are currently using the CR launcher it will continue to work (unless you have recently purchased a Minecraft account) until you are forced to migrate at which point you will have to either use our modpack on CurseForge or manually install the mod using the vanilla MC launcher.
2020 Changelog:
Additions:
-Cross Chandelier block
-Dechoppy's Pitchfork model
-Gwent Board block
-Torch with Grille block
-New painted textures to replace old "Roman" textures
*Red Stucco with Gold Line
*Red Wall and Fancy Black Cornice
*Red Wall and Black Cornice
*Orange Stucco with Red Diamond
*White Plaster with Red Lines
*Simple Black Socle
*Etruscan Magenta and Orange Dado
*Etruscan White and Yellow Dado
*First Style Polychrome Isodomic Courses
-Marble Cornice Model, Corner, and Quarter
-Limestone Cornice Model, Corner, and Quarter
-Red Asian Window
-Last of the old Roman stucco designs have been redone and reimplemented
-Etruscan Blue Meander Pattern
-Fourth Style White Upper Module 1
-Fourth Style White Upper Module 2
-Red Tooth Pattern on White Plaster
-White Meander on Red Stucco
-Red Yellow and Blue Checker Pattern
-wild parsley
-wild basil
-sea lavender
-sea arrowgrass
-mediterranean wild tulip
-kentucky bluegrass
-Iron Artillery Block (old conquest texture) added with variants
-Brown bottle, Soda Bottle, and Small Bottle added
-Some blocks use PartialCubeCutout now rather than CubeCutout, getting rid of lighting bugs and improper wall/fence connections
-Updated paintings0.png
-Various paintings re added into creative tabs
-cross beams
-diagonal beam 1
-diagonal beam 2
-diagonal beam 3
-fancy beam supports
-Caribbean Royal Palm Leaves (model WIP, mechanics incomplete)
-Vertical Slab Corner added for Roof Tile blocks
-Orange Painted Frieze Slab and Stair
-Blue Marble Frieze Slab and Stair
-Steel Beams
-Red Painted Steel Beams
-Worn Red Painted Steel Beams
-Puffin
-Chinese Palace Lantern
-Clavicytherium
-Egyptian Vase
-Red Egyptian Vase
-Metal Scaffolding
-Wood Scaffolding
-blue table stool
-ceramic jug
-commercial amphora
-egyptian flower pot
-large clay pot
-moroccan table stool
-pendulum clock
-white egyptian vase
-wooden tankards
-metal tankards
-fancy blue marble design
-large red painted tile
-brown sandstone comb pattern
-barbed wire
-yellow travertine pillar
-quick search ui
-diagonal wooden beams
-Vertical Slabs, quarters, corners have extra thin variants. Some blocks don't get this treatment, as they require many custom models, ie: capitals, plinths, etc
-Black, gray, white, blue, green, red, tan, yellow shipping container
-metal plating
-rusted metal plating
-black painted metal plating
-rusted black painted metal plating
-blue painted metal plating
-rusted blue painted metal plating
-gray painted metal plating
-rusted gray painted metal plating
-light gray painted metal plating
-rusted light gray painted metal plating
-red painted metal plating
-rusted red painted metal plating
-white painted metal plating
-rusted white painted metal plating
-cross hatched metal plating
-rusted cross hatched metal plating
-rusted red painted metal plating
-white painted metal plating
-rusted white painted metal plating
-cross hatched metal plating
-rusted cross hatched metal plating
-steel grating
-corrugated metal
-damaged corrugated metal
-rusted corrugated metal
-caution stripe block
-damaged concrete block
-fancy red bed
-horizontally bundled logs
-glass slabs and stairs
-oak and ash plank wooden crates (old 1.12 crates)
-ash plank cross and diagonal tudor frames
-white painted corbel
-tarred birch, oak, spruce, and dark-oak beams (replacements for old 1.12 beams)
-added back old two meter/half arches with half/vertical-slab variants
-leather boots
-carpenters chest
-dark blue roman mosaic
-blue roman mosaic
-added painting9 back
-added hanging clownfish, sardines, and sockeye salmon back
-added missing 1.12 potato/bread/etc sacks
-mossy thatch and thatch tracery, new thatch colors
-directional farmland added back
-first style red stucco panel
-old iron block fence and fence gate added back
-invisible pane and stair block for conversion purposes
-more vertical roman orange clay brick variants
-clean elven pillar re added
-door and window frame + post and lintel models for all beam textures + toggleable variants (models for painted and stone textures planned)
-facade brick arches
-some additional thatch blocks
-ore overlay textures
-updated broom model + added broom on the ground toggle variant
-lime mortar clay brick arches and ctm
-acacia wood shutters
-large white painted shutters
-overgrown white painted wood trellis
-large acacia wood shutters
-large birch wood shutters
-large oak wood shutters
-split acacia wood shutters
-limestone dwarven pillar
-horizontally carved birch + spruce wall/pillar
-cabinet model that can be opened
-clothes hanger corner
-3 different golden and iron candelabra
-can turn light blocks on with flint & steel
-rustic fence gate + rustic cross fence gate
-Dead pine needles
-Dead deciduous branches
-Red Oriental Carpet
-Brown Oriental Carpet
-Sandstone gothic window
-Tan sandstone gothic window
-Light Limestone Gothic Window
-Branch models (*EXPERIMENTAL WIP* only for oak log texture right now)
Changes:
-open/closed gwent board now toggleable
-Vanilla Conquest beds turned into new Conquest blocks for better rendering
-Palm leaf models now more like caribbean royal palm and reduced element count
-Plates, Jugs, and Drinking Glasses now place the final bite or "empty" state by default. Players can interact with the block while holding a food item to reduce the bite state or "add" food and interact with the block while holding nothing to eat
-merged yellow plaster with circular windows windows blocks into CTM
-update stone plate with water texture
-update iron hatchet model
-vanilla paintings have cut-out rendering
-Vertical Slab Corner, Corner Slab, Eighth Slab, Quarter Slab, Vertical Quarter placement mechanics improved
-horizontal beams have custom hitboxes
-Rustic Fence model improvements (has toggle for planks to line up properly in different situations)
-Sandstone Frieze Slab and Stair
-oak planks with tudor frame textures are now separate blocks rather than random textures
-plant hitboxes are a little smaller now (like grass)
-7 different cheese models for cut cheese
-toggleable variations of milk jug
-new large amphora models
-fancy support beams are now wooden fancy corbels
-clothes hanger clothes textures improved
-new oak chair model
-new spruce chair model
-new oak stool model
-new spruce stool model
-improved rounded chest model
-removed bulk of new segmental, gothic, round arches to save on resources now and in the future. Introduced arches of those three types with better textures and models. Some arches have placeholder models and will be improved over time. Models set up in a way that's more conducive to various custom arches and wooden arches.
-different arch shapes and sizes are now placed with the "B" toggle rather than automatically updating when another arch is placed nearby
-goblet and wine goblet models updated
-rounded chest model adjusted
-updated quality of thatch textures
-tweaked goblet models
-updated oak and spruce log steps
-shutter textures updated in general
-cleaned up spruce railing texture
-shutters open and close like actual shutters now
-thatch textures finalized
-dead grass and small cacti textures now separate blocks
-hourglass model updated
-scale model updated
-sandstone and limestone gothic 1m arch now extends down to block below
-noose model updated to look better with rope model
-hand candle updated
-iron hatchet texture updated
-stacked large shutters open together now
-crops have slight xz offset and vanilla crops have updated models
-broom bush texture updated
-food crate texture updated
-rustic fence updated
-updated cabbage, flax, peas, tobacco, barley textures
-Bright broad leaves are now Beech tree leaves
-Pine Needle texture and model
-Oak leaves texture and model
-Birch leaves texture and model
-Dark oak (Maple) leaves texture and model
-Spruce leaves/needles texture and model
-Ash tree leaves texture and model
-Jungle (eucalyptus) leaves texture and model
-Removed grassy overlay full blocks (buggy with minecraft rendering engine). Replaced with vanilla conquest grass overlay.
-Grassy overlay shape variants now have translucent rendering (better texture)





